Generate n particles just once and live forever
Emitter State: self/once
+ Spawn Burst Instantaneous : n particles

Particle State : infinitive (kill Particles when life has elapsed : off

scattering particles over mesh using Initialized mesh reproduction

clean up scale color or similar time dependent modules if it looks fading or disappearing over time
adding ribbon to generate from source,
using velocity from point

to generate from source add a spawn particle from other emitter in emitter update
and sample particles from other emitter in particle spawn



life of ribbon 1

placement order of velocity

can change the center of velocity

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