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  • Writer's pictureSaman khorram

Niagara, Generate particles from a mesh source

Updated: Aug 21, 2023

Generate n particles just once and live forever

Emitter State: self/once

+ Spawn Burst Instantaneous : n particles

Particle State : infinitive (kill Particles when life has elapsed : off

scattering particles over mesh using Initialized mesh reproduction

clean up scale color or similar time dependent modules if it looks fading or disappearing over time

adding ribbon to generate from source,

using velocity from point

to generate from source add a spawn particle from other emitter in emitter update

and sample particles from other emitter in particle spawn

life of ribbon 1

placement order of velocity

can change the center of velocity

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