Jonathan

This character is rigged in houdini from scratch you can animate and export easily with body and facial animation from Houdini to Unreal Engine as FBX unreal-mannequin compatible skeletal-mesh

It has some features to speed up animating like copy poses and key frames , from one side of body to other side, resetting, attaching.

It has a facial control panel which can get a wide range of expressions and visemes.

It has two versions of mesh inside the asset one optimized for game engines, and one for cinematic and offline rendering both has identical body and facial rig.

If you wanted to do offline render in other applications, it has an alembic exported to make it easy for you.

The model, texture and rig is done by me

Licensing Notes:

You can use this rig in none commercial projects only by giving credit to me as follows:

"The rig is downloaded from ww.samankhorram.com

Concept, model, texture and rig are done by Saman Khorram"

You may use this rig in commercial projects by notify me in advance and have a written permission from me.

Reproducing the same concept of character, redistributing and reselling this rig and associated models and textures within it is prohibited.

Copyright 2020 Saman Khorram. All rights reserved

 

Installing Notes:

This rig is created in Houdini 18.0 build 566

Blender scene file version is 2.8

you can download a full version free by following link:

© 2019 by Saman Khorram