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Maya to Houdini, an alembic workflow in a short film project I used
05:08
Houdini: stadium crowd simulation
04:05
Houdini : Making Building construction, folding animation.
05:35
Houdini 16:  Create a render of 17,800,000,000 Poly flowers in 3 minutes and 14 seconds!
04:58
MAYA RIGGING: using MGEAR for body and basic facial rig
47:04
Maya, Redshift, Nuke Tutorial: Two usage of Depth AOV, ZDefocus and Mask
06:39
Houdini: Stadium crowd simulation
00:15
full process of creating Dynamic and manual controllers for polygonal Hair,  using Maya and Houdini
01:03:35
Maya Mechanical rigging: A conceptual super structure 3D printer
01:21

© 2019 by Saman Khorram

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