© 2019 by Saman Khorram

  • Vimeo Social Icon
  • YouTube
  • LinkedIn Social Icon
​I always ask for permission to post in public from production companies or clients.
All posts here are only some of my works that got permission to post as my portfolio.

Taks: Rig, Animation, Pipeline: Saman Khorram 

A TV commercial for Chitooz mazmaz brand. Director: Beigloo Concept, Layout, character and environment Modeling, texturing and rendering and Hair design : Mat Khorsand : https://www.artstation.com/matkhorsand 

Production: H.R

Modeling of the robot surgeon : saman khorram project: future jobs created in kozmonot studio

#Robot #model #samankhorram

Task : working as CG Supervisor, Pipeline TD, Layout TD, Previz artist, Houdini artist, Generalist, at Kozmonot Animation Studio

project tittle: "think like a coder" animated series 

Production company: Kozmonot Animation 

software used: Maya, Houdini.

#Rig #Animation #Paper #Folding

Maya

Task :previz

software used: Maya 

#Rig #Animation #Paper #Folding

Production company: Kozmonot Animation 

Maya

Task :previz

software used: Maya 

#Rig #Animation #Paper #Folding

Production company: Kozmonot Animation 

Maya

Task: Rig, character animation, folding animation

rig an animated in Maya

#Rig #Animation #Paper #Folding

Maya

Task: previz, environment development. 

software used: Maya

Production company: Kozmonot Animation 

  #previz #animation #samankhorram.com

Task :Model, rig, animate , rendering the kite in all shots

Modeled proceduraly, simulation, rig and animation in Houdini, Rendered by Mantra

Production company: FKH Media

#Model  #rig #animate #simulation #light #render.

Houdini . Mantra 

Task :Cloth simulation reel

Software used: Maya

#ClothSimulation.

Task :Creating custom tool in houdini to create background buildings and trees by painting in the ground.

Production company: RIB

#Layout #CustomDistributionSystem #HoudiniDigitalAssets #Modeling #Lighting #Rendering

Tasks: the car and the bird rig and animation.

Maya is used for rig and animate of the car and the bird

Houdini is used for particle simulation.

Production group: subshade, proshot

#rig #animation #particle #maya #houdini

Task: Layout, rigging all assets, ropes, pipes, environment development, simulation, rendering, post. 

software used: Houdini, rendered by Mantra, post in Nuke

Production company: intense animation

#Layout #Effects #DigitalAssets #Light #Render #Houdini

Task: rig and animate of two sun flowers.

Maya is used for rig and animation.

Production group: subshade, proshot

#Rig #Characteranimation #maya #sunflowers

Task: Layout, rigging all assets, ropes, pipes, environment development, simulation, rendering, post. 

software used: Houdini, rendered by Mantra, post in Nuke

Production company: intense animation

#Layout #Effects #DigitalAssets #Light #Render #Houdini

Task: Layout, rigging all assets, ropes, pipes, environment development, simulation, rendering, post. 

software used: Houdini, rendered by Mantra, post in Nuke

Production company: intense animation

#Layout #Effects #DigitalAssets #Light #Render #Houdini

Task: Layout, rigging all assets, ropes, pipes, environment development, simulation, rendering, post. 

software used: Houdini, rendered by Mantra, post in Nuke

Production company: intense animation

#Layout #Effects #DigitalAssets #Light #Render #Houdini

Task: Layout, rigging all assets, ropes, pipes, environment development, simulation, rendering, post. 

software used: Houdini, rendered by Mantra, post in Nuke

Production company: intense animation

#Layout #Effects #DigitalAssets #Light #Render #Houdini

Task: Layout, rigging all assets, ropes, pipes, environment development, simulation, rendering, post. 

software used: Houdini, rendered by Mantra, post in Nuke

Production company: intense animation

#Layout #Effects #DigitalAssets #Light #Render #Houdini

Task: Layout, rigging all assets, ropes, pipes, environment development, simulation, rendering, post. 

software used: Houdini, rendered by Mantra, post in Nuke

Production company: intense animation

#Layout #Effects #DigitalAssets #Light #Render #Houdini

Task: All crowd simulation in all shots, light and rendering the crowd pass.

Software used: Houdini is used to create custom tools for crowd creation, animation and simulation, rendered by Mantra

Production group: proshot, subshade

#Houdini #crowdsimulation

Task: Layout, rigging all assets, ropes, pipes, environment development, simulation, rendering, post. 

software used: Houdini, rendered by Mantra, post in Nuke

Production company: intense animation

#Layout #Effects #DigitalAssets #Light #Render #Houdini

Task : Rig and animation of all mosquitos in all shots

rig and animate in Maya

Production group: proshot, subshade

#rig #characteranimation #maya

Ali is a 3 min animated short that I was responsible to direct and create it, including all stages of production.

Maya is used for modeling, rig and animation and cloth simulation,

Houdini is used for shading, lighting, rendering (by mantra) 

Nuke is used for post

Music by Shahrooz Soltani

Narration by Glory Entertainment

#animationdirection #maya

Task : Rig and animation of all characters in all shots

rig and animate in Maya

Production group: proshot, subshade

#rig #characteranimation #maya

Tasks done by Saman Khorram: 

#All rigs  #All character animations .
 

Task : Rig and animation of all characters in all shots

rig and animate in Maya

Production group: proshot, subshade

#rig #characteranimation #maya

Task : I modeled and rig this character in 3D studio max and used skinfx plugin for muscle deformation

#Modeling #muscle #3Dstudiomax #skinfx

Task : Rig and animation of all  characters in all shots.

cloth simulation.

rig and animate in Maya

Production group: proshot, subshade

#rig #characteranimation #maya #clothsimulation

Tasks:

I've created a custom tool and setup for folding animation, building construction, so  that every piece of objects needed. so the animation goal was to show each building and structure turned from an old version to a newer one.

Hoduini is used for all parts of tool and animation creation then it exported as fbx to send to production company for implementation into rest of the scene, light and render. 

Production group: proshot, subshade

#Buildingconstruction  #foldinganimation #houdini

Task:

Rig and animate of a cartoon style giraffe in maya.

Production group: Artemis

#maya #rig #animation

 

Tasks:

I've created a custom tool and setup for folding animation, building construction, so  that every piece of objects needed. so the animation goal was to show each building and structure turned from an old version to a newer one.

Hoduini is used for all parts of tool and animation creation then it exported as fbx to send to production company for implementation into rest of the scene, light and render. 

Production group: proshot, subshade

#Buildingconstruction  #foldinganimation #houdini

Tasks :

the whole of 3d animation production including

Models, texture, rig, animation, light, render, post, edit

Production company: shehad

#shortfilm